Wednesday, April 29, 2020
Dramatic Monologue Essay Example
Dramatic Monologue Paper When was younger, I had no worries in life. I didnt have to worry about whether my mother was alive or not, where my father was or if the Nazis found out we were hiding a Jewish in our basement. I use to play with my brother, hoping that things would stay this way. But no, it didnt. Now my life has been torn apart in many ways. Have lost the closest friend in my life; Max. Why did this happen to me? What have I done to deserve this? I feel guilty for not warning Max. But still, whatever happened, happened and you ant change the past. This the only thing I have left of him. A book. Not just any book. A book that he gave to me on a birthday. A book that I will remember forever and always. Since he left, I am still trying to cope. I feel empty, like had lost a part of me. Everything feels so wrong without him. I felt the same emptiness back when I lost my brother. He was the only brother had, the only person that could understand me. Just imagine losing your own brother, how would you feel? We will write a custom essay sample on Dramatic Monologue specifically for you for only $16.38 $13.9/page Order now We will write a custom essay sample on Dramatic Monologue specifically for you FOR ONLY $16.38 $13.9/page Hire Writer We will write a custom essay sample on Dramatic Monologue specifically for you FOR ONLY $16.38 $13.9/page Hire Writer To make matters worse, still have no idea here my mum is. Dont even know whether shes alive or not. I have tried for six months to send her letters but she wouldnt reply to me. Thats when I found out something was wrong. I have a feeling that her disappearance had something to do with Doll Hitler. Feel like am stuck in a room of darkness and cant escape no matter how hard I try. Rudy. Annoying, innocent boy that has died at only age fourteen. Remember shaking him, begging him to wake up, yet deep inside my heart I knew that he was gone forever. Ride to ignore hat feeling, but soon enough gave up. I moved on to the next bodies. Talked to Rosa, but I just couldnt look at Hans. Screamed but nobody heard me. Kissed him and held him, and cried until my eyeballs were dry and I couldnt cry any longer. I feel as though Death deliberately wants to make life harder for me. I remember the first time Hans taught me to read, which inspired me to read books. I started stealing books, thus I earned the title of The Book Thief. Books are what has shaped my personality, my life. They provide me with an escape from this horrible and cruel world. From that moment on, where everybody died, I knew had to restart my life from scratch. I am now living with alls Hermann. She took me in once she realized that had no-one. Now that Im living with her, it makes me miss my mum even more. Every night, the same memory is stuck in my head, me standing in the middle of the dead bodies, inspecting each one, and I ask myself why? Why did they have to die? I hate Hitler and I always will.
Friday, March 20, 2020
Attention Video Games
Attention Video Games Video game playing has consequences on motor and perception skills of gamers. The consequences ultimately alter their visual attention abilities in terms of attention with regard to space, objects, or time compared to non-gamers.Advertising We will write a custom essay sample on Attention: Video Games specifically for you for only $16.05 $11/page Learn More The article, ââ¬Å"Action video game modifies visual selective attentionâ⬠by Green and Bavelier demonstrates that perceptual learning results to improvement in given performance. Specifically, the article considers the consequences of action video game playing on visual attention skills. Using a set of four experiments, the authors sought to test the hypothesis that video game playing enhances the visual attention abilities of players. Additionally, in their fifth experiment, non-gamers trained on action video game showed a significant improvement in visual attention abilities (Green, Bavelier, 20 03, p. 534). The first experiment involved a flanker compatibility effects tests that encompassed the use of enumeration tasks. In the experiments, Video game players (VGPs) were able to identify more items than the non-video game players (NVGPs) did. This indicates that VGPs have a higher capacity to attend to more items at once compared to NVGPs. Additionally, in experiment two, the compatibility effects among VGPs was high compared to NVGPs even at high levels of task difficulty, which is an indication of greater visual attention skills among VGPs (p 0.01) (Green, Bavelier, 2003, p. 536). From these results, the authors conclude that habitual video game playing increases visual attention within the scope of video game playing. The VGPs also showed a consistent overall distracter effect at all levels of task difficulty, which indicate the high attention capacity among VGPs compared to NVGPs. The third experiment involved comparing the spatial attention abilities in VGPs with NVGP s with regard to three different locations. Overall, the VGPs performed better in the three different locations compared to the NVGPs. This implies that the VGPs have a higher ability to locate items even in cases of many distracters (Green, Bavelier, 2003, p. 536).Advertising Looking for essay on psychology? Let's see if we can help you! Get your first paper with 15% OFF Learn More The results indicate a high spatial attention, even at a high number of distracters, for VGPs. Furthermore, the authors, in their fourth experiment, examined the VGPs attention over time compared to NVGPs. Overall, in all tasks such attention blink tests, the VGPs performed better than the NVGPs. The fifth experiment involved comparing pre and post training performance with regard to visual acuity or field of view, attention-blink and enumeration tasks for all subjects (Green, Bavelier, 2003, p. 537). Overall, improved performance was seen for all subjects after training. From t hese findings, the authors conclude that video game playing, which allows players to juggle multiple tasks, results to improvement in attention resources. In contrast, a related article, ââ¬ËEffect of Action Video Games on Spatial Distribution of Visuospatial Attentionââ¬â¢, by Green and Bavelier specifically examines the effects of video game playing on spatial attention. The authors attempt to separate central attention from peripheral attention resources using a flanker compatibility effect in VGPs and NVGPs (Green, Bavelier, 2006, p. 1466). The first experiment involved a perpetual load paradigm in order to establish the spatial attention resources for both VGPs and NVGPs. The authors established that distracting items affect VGPs at a higher perpetual load compared to NVGP. This indicates that the VGPs have greater attention resources than NVGPs. The second experiment involved UFOV (Useful Field of View) task paradigm using three different target eccentricities to measur e the distribution of visual attention. The target localization in VGPs was high than NVGPs implying an enhanced spatial attention for both central and peripheral locations among VGPs (Green, Bavelier, 2006, p. 1465). The third experiment involved a training study, whereby VGPs were found to have improved performance on UFOV tasks and improvements in eye-hand coordination after training.Advertising We will write a custom essay sample on Attention: Video Games specifically for you for only $16.05 $11/page Learn More Thus, video game playing improves visual-motor coordination. From the results of the three experiments, the authors conclude that action video playing results to improvement in visual-spatial attention for VGPs and trained NVGPs (Green, Bavelier, 2006, p. 1476). Significance of the Studies Visual attention involves a combination of mechanisms that allow the selective use of relevant information while at the simultaneously suppressing irrelevant information. This allows an individual to perceive many objects or visual information. The studies indicate that habitual video game players outperform non-video game players with regard to spatial attention and attention over time and involving many objects (Green, Bavelier, 2006, p. 1471). Additionally, the articles have established similar trends following training of NVGPs groups using training studies. This implies that training gives non-gamers experience, which results to improvement in attention. Furthermore, the articles establish that different sets of video games produce contrasting effects on attention. In particular, action-video game playing that involves multiple visual-motor tasks, is fast-paced and involves tasks that divide attention has the greatest effects on attention. Central to action video game-related increased performance in attention is the improvements in coordination of visual-motor activity (Green, Bavelier, 2003, p. 432). The implications of enhance ment in attention have many real-world applications especially in specialty areas that need high attention. In particular, training of the work force to achieve high productivity, improvements in education performance and clinical rehabilitation of patients are some of the applications of attention enhancing video game playing. Social and Cultural Implications of Video game playing Given that the benefits of video game playing are many, the gaming industry is developing game products for educational purposes. The products create a gaming environment that foster reading and attentive skills among high school students (Jonassen, Land, 2000, p. 127).Advertising Looking for essay on psychology? Let's see if we can help you! Get your first paper with 15% OFF Learn More Additionally, gaming simulations developed in action video games are useful educational materials for training new soldier recruits such as the American Army. Action video games for this purpose have specially incorporated elements creating a virtual war environment to enhance visual-motor coordination. Video game playing serves as motivational tools for employees at the workplace especially younger employees. Most companies have deployed video games in the workplace to boost performance, reduce absenteeism rates and increase morale among employees. The video games enhance attention, which is essential for successful completion of any assigned task. Video games have also been used to enhance cultural competence (Jonassen, Land, 2000, p. 132). This involves instilling strong language skills, cross-cultural skills such as cultural awareness and sensitivity. 3-D simulations of social and cultural interactions are used to advance the cross-cultural skills among the youth. The simulatio ns rely on artificial intelligence that allows learners to learn or try foreign real-life cultural practices in the expected social and cultural contexts. Additionally, this helps in developing strong business relationships involving partnerships from many cultures globally. Video gaming is also an essential business-training tool to enable business executive to learn valuable leadership skills as well as strategic decision-making skills through simulations (Jonassen, Land, 2000, p. 129). Additionally, the video games give real-life economic indicators for decision making by business executives. In medical areas, video gaming, besides being a source of entertainment, has therapeutic effects for patients, especially hospitalized children. Although visual attention has been adopted in creating gaming environment in training and health settings, I believe that research on visual attention should involve a 3D gaming environment. Previous research involves experiments that use purely 2D objects. The 3D video games incorporate complex 3D objects and characters that interact in a 3D space that is remarkably different from the experiments employed in the previous research. I recommend that 3D experiments be used to future visual attention research and relate the results with the game environment. Reference List Green, S., Bavelier, D. (2003). Action video game modifies visual selective attention.à Nature, 423, 534-537. Green, S., Bavelier, D. (2006). Effect of Action Video Games on the Spatial Distribution of Visuaospatial Attention. Journal of Experimental Psychology, 32(6), 1465-1478. Jonassen, D., Land, S. (2000). The theoretical foundations of learning environment. Mahwah, NJ: Erlbaum.
Wednesday, March 4, 2020
King Philip II of Macedonia
King Philip II of Macedonia King Phillip II of Macedon reigned as King of the ancient Greek kingdom of Macedon from 359 BC until he was assassinated in 336 BC. King Phillip II was a member of the Argead dynasty. He was the youngest son of King Amyntas III and Eurydice I. Both of Phillip IIââ¬â¢s older brothers, King Alexander II and Periddiccas III, died, thus allowing Phillip II to claim the throne of King as his own. King Phillip II was the father of Phillip III and Alexander the Great. He had many wives, although the exact number is disputed. The most famous of his unions was with Olympias. Together they had Alexander the Great. Military Prowess King Phillip II is noted for his military savvy. According to ancient history professor, Donald L. Wasson:à ââ¬Å"Although he is often only remembered for being the father ofà Alexander the Great,à Philip II of Macedon (reigned 359 BCE - 336 BCE) was an accomplished king and military commander in his own right, setting the stage for his sonââ¬â¢s victory over Darius III and the conquest of Persia. Philip inherited a weak, backward country with an ineffective, undisciplined army and molded them into a formidable, efficient military force, eventually subduing the territories around Macedonia as well as subjugating most of Greece. He used bribery, warfare, and threats to secure his kingdom. However, without his insight and determination, history would never have heard of Alexander.â⬠King Phillips Assassination King Phillip II was assassinated in October of 33 BC at Aegae, which was the capital of Macedon. A large gathering was taking place to celebrate the marriage of Phillip IIââ¬â¢s daughter, Cleopatra of Macedon and Alexander I of Epirus. While at the gathering, King Phillip II was killed by Pausanias of Oretis, who was one of his bodyguards. Pausanias of Oretis immediately tried to escape after murdering Phillip II. He had associates stationed directly outside of Aegae who were waiting for him to make an escape. However, he was pursued, eventually caught, and killed by other members of King Phillip IIââ¬â¢s bodyguard crew. Alexander the Great Alexander the Great was the son of Phillip II and Olympias. Like his father, Alexander the Great was a member of the Argead dynasty. He was born in Pella in 356 BC and eventually went on to supplant his father, Phillip II, on the throne of Macedon at the young age of twenty. He followed in his fatherââ¬â¢s footsteps, basing his rule around military conquests and expansion. He focused on expansion for his empire throughout Asia and Africa. By the age of thirty, ten years after he had taken over the throne, Alexander the Great had created one of the largest empires in the entire ancient world. Alexander the Great is said to have been undefeated in battle and is remembered as one of the greatest, strongest, and most successful military generals of all time. Over the course of his reign, he founded and established many cities that were named after him, the most famous of which being Alexandria in Egypt.
Sunday, February 16, 2020
Business Ethic Essay Example | Topics and Well Written Essays - 750 words
Business Ethic - Essay Example It is clear that the government puts up a consolidated fight to come up with the required type of legislations but it is without consultation of the main players in the industry. It is true that the fact that the people have to pay dearly when the cost of the products produced is priced higher than usually is targeted by the manufacturer. Here, Bowie is looking at the negativity of having a company produce goods at the expense of having people in the environment around them face the impact of the environmental degradation. This is what is referred to as a negative externality. Externality of an economic transaction is an impact on a party that is not directly involved in the said transaction. This is where by the prices do not reflect the full costs or the benefits that are to be accrued from the production or consumption of the produce or service that is in question. This implies that the producers and consumers in the market may either not bear all the cost or obtain the benefits expected from the economic activity. A positive impact in the business is commonly referred to as an external benefit while the negative one is referred to as an external cost. This implies that from these two, one can either create an environment conducive for producing external benefits or minimize the costs of external costs. In this case of Bowie, there are more external costs than external benefits given the case of people having to be affected by the environmental effects caused by the creation of more vehicles that produce environmentally poisonous gases (436). It is cle ar that the people in the legislation field have to look at the effects of effecting these legislations and involve the key stakeholders to come up with the required regulations for the industry. In a very competitive market though, the existence of externalities will cause either too much or too little of the goods produced or consumed in terms of the overall costs and the benefits it is supposed
Monday, February 3, 2020
Professional certificates of software engineering Research Paper
Professional certificates of software engineering - Research Paper Example There are a number of reason for which certification is crucial or needed for software engineers and the field of software engineering. One of the benefits of certification is that skills of the engineers become widely acceptable, which is in relation to quality of service and skills. As a result, the skills of a software engineer can be verified and deemed to meet the expected standards or even be below. In addition, it creates proper job opportunities for all interested parties with certification as organization employ people with credentials, as opposed to those without (Compucert n.d.). This is because credentials are always verifiable and reliable as opposed to actual practice, which could be inadequate and time consuming to prove oneââ¬â¢s worth at engineering. In addition, certification creates a benchmark for the software engineering market through which people can be gauged in terms of their skills (Tripp 2002, p.32). Certification has as many downsides as it has upsides, which affect the role of certification and its outcomes. One such is that it is an expensive process for one to undergo since it consumes numerous resources, both financially and in time. There are also many certifications that a software engineer can receive putting the industry at loggerheads as to which is superior, or more recognized than the other. In addition, no set and regulated curriculum of software engineering program exists, which makes it difficult to discern proper qualifications against those that fall short of requirements (Wyrostek 2001). Different organizations provide certifications for software engineers in order to create a trustworthy market for software and ensure quality. One such organization is QAI global that certifies engineers in software quality, testing, quality analysis, software project management and software business analysis among others (Software Certifications n.d.). Another organization that
Saturday, January 25, 2020
Impact of the Internet on Communication With Children
Impact of the Internet on Communication With Children The Effect of Internet on Childrenââ¬â¢s Communication With the assist of technology development, the Internet has gained wide recognition and become an integrated part of our lives in a short time. The Internet revolution has reformed society since it brings us a digital data network, unprecedented access to information and communication. These advantages of Internet usage, therefore, accelerate Internet users worldwide growth to increase exponentially. In 2013, The World Bank Organization announced that about 44 per 100 Vietnamese are now accessing the Internet. The organization also reveals that 90 percent populations of the United Kingdom are Internet users. During their childhood and adolescents, developing language and communication skills to a child is significant (Ontario Ministry of Children and Youth Service, n.d.). In addition, it primarily interacts with the surrounding environment rather than social background (Roulstone, Law, Rush, Clegg, Peters, 2010). Meanwhile, children nowadays use Internet more. They are surrounded by online environment and have a tendency to explore what on the web. In consequence, it is anticipated to have a series of effects on children development. This report is to give our findings on the impact of the cyberspace which are associated with childrens daily communication and gives suggestions for the negative cases. Positive Effect Educational Purpose Self-efficacy and self-regulated learning. To study effectively, a child needs to develop his/her self-efficacy. Self-efficacy and self-regulated, as Chiou and Wan (2007) defined, are essential to oneââ¬â¢s confidence level in achieving his goal. Unlike adults, children have vivid imaginations, genuine creativity, and unstoppable curiosity (Avery, 2004). Therefore, they obtain self-efficacy effortlessly if they are welcome to visualize. Besides teacher guidance at school, they have encouragement from the web to engage, and further to strengthen their inventive imagination. For example, if they cannot do something, they can watch it on Youtube which shows them step-by-step (Tuukkanen Wilska, 2015). Result from Tuukkanen and Wilska (2015) reveals that children are tending to go online for their school projects or assignment more than self-entertaining. Again, Internet demonstrates distinct advantages in connecting learners with materials and teachers (Ritter, 2000). The web provide s millions of websites which offer us the opportunity to approach billions homework help, textbook solution, and other e-resources in a few clicks. Otherwise, getting support from specialists is a reasonable choice. Since Internet provides us with communication services efficiently and without any cost, as a result, it minimizes distances and fosters connection between teachers and students. Gather information quickly. Doan and Bloomfield conducted research on students essay grades under effects of web browsing (2014) by gathering three groups to take the same writing test, but in different conditions. One group was not permitted to use the Internet, the other two could, however, their time limit to do the test was reduced. Despite that, students who were allowed to go online scored better, which proves two things: First, Internet provides us a wide background knowledge in short time. Secondly, it makes a positive outcome on our school performance. Less antisocial behavior. As the evidence suggest, using Internet for educational purpose could bring us academic performance success. The same as a domino effect, a child with school success would be less depressive and higher self-esteem. A survey by Kim (2011) indicates with these three sufficient requirements: good academic achievement, less depression, and high-esteem, children would be less antisocial behavior. Written communication. Web 3.0 enables and supports innovative channels for online education, in which written communication is a fundamental form of transferring information. Furthermore, the way using mechanics such as spelling, punctuation, and capitalization constructed in a message can remarkably influence the interpretation/misinterpretation to oneââ¬â¢s tone in his/her academic writing (Betts, 2009). Research indicates that people express feelings with combined use of word choice, sentence structure and even font (Stone, n.d., as cited in Betts, 2009). For this reason, psychologists study online writing style of suicidal people. Apparently, it can be applied for suicide risk assessment in what unique verbal characteristics that imply suicidal risk, and provoke an alarm for special attention (Barak Miron, 2005). A child, like any living creature, needs to express anger, sorrow, and happiness. Also, whether direct or indirect, a childââ¬â¢s psychological need is diverse a nd complex. In other words, feeding and clothing a child will not matter if there is no caregiving or support (Williams, Ciarrochi, Heaven, 2012). Thus, suicide risk assessment would favor parenthood concerns to note their childs behavior and activities as a mean to have the right moves before any sorrowful tragic might happen. References Avery, M. E. (2004). What is good for children is good for mankind: The role of imagination in discovery. Science, 306(5705), 2212-3. Barak, A., Miron, O. (2005). Writing characteristics of suicidal people on the internet: A psychological investigation of emerging social environments. Suicide Life Threatening Behavior, 35(5), 507-24. Betts, K. (2009). Lost in Translation: Importance of Effective Communication in Online Education. Retrieved June 5, 2015, from http://www.westga.edu/~distance/ojdla/summer122/betts122.html Chiou, W., Wan, C. (2007). The dynamic change of self-efficacy in information searching on the internet: Influence of valence of experience and prior self-efficacy.The Journal of Psychology,141(6), 589-603. Doan, K., Bloomfield, A. (2014). The effects of browse time on the internet on students essay scores. Kim, S. (2011).The effects of internet use on academic achievement and behavioral adjustment among south Korean adolescents: Mediating and moderating roles of parental factors. Ontario Ministry of Children and Youth Service (n.d.). Your preschool childs speech and language development. Retrieved June 5, 2015, from http://www.children.gov.on.ca/htdocs/English/topics/earlychildhood/speechlanguage/brochure_preschool.aspx Ritter, M. E., Lemke, K. A. (2000). Addressing the seven principles for good practice in undergraduate education with internet-enhanced education.Journal of Geography in Higher Education,24(1), 100-108. Roulstone, S., Law, J., Rush, R., Clegg, J., Peters, T. (2010, May 11). Investigating the role of language in childrenââ¬â¢s early educational outcomes. Retrieved June 5, 2015, from https://www.gov.uk/government/uploads/system/uploads/attachment_data/file/181549/DFE-RR134.pdf Terhi Tuukkanen,Terhi-Anna Wilska, (2015) Online environments in childrenââ¬â¢s everyday lives: childrenââ¬â¢s, parentsââ¬â¢ and teachersââ¬â¢ points of view,Young Consumers, Vol. 16 Iss: 1, pp.3 ââ¬â 16. Retrieved from http://www.emeraldinsight.com/doi/abs/10.1108/YC-03-2014-00430 The World Bank (n.d.). Internet users (per 100 people). Retrieved May 27, 2015, from http://data.worldbank.org/indicator/IT.NET.USER.P2?cid=GPD_44 Williams, K. E., Ciarrochi, J., Heaven, P. C., L. (2012). Inflexible parents, inflexible kids: A 6-year longitudinal study of parenting style and the development of psychological flexibility in adolescents. Journal of Youth and Adolescence, 41(8), 1053-66.
Friday, January 17, 2020
Letter to the President of a Fast Food Chain Essay
In a recent article from CBS News, it was found out that the percentage of obesity in United States has risen to alarming levels. What is frightening about this statistics is that nearly one third of children in the US aged 4-19 consume six extra pounds every year which jeopardizes their health by making them vulnerable to obesity (Holguin 2003). This is no wonder considering the fact that billions of dollars are allocated to the ludicrous amount of fast food advertising and ubiquitous franchises that virtually leaves the public saturated with high-calorie and low-fiber diet. I am writing to you to explain how detrimental it is for children to consume abnormal amounts of fast food, so that in your capacity as president of a leading fast food chain, you can consider this information and alter the way your products are produced and marketed. It is true that food intake is a matter of individual responsibility. However, in case of children, marketing plays a powerful part in controlling their choices. One of the biggest culprits that make fast food so appealing to children is the marketing of meals with toys. The idea behind associating fast food with toys is to attract a bigger slice of the market since kids would usually be accompanied by their families when they go out to get burger, fries and the latest toy craze. The motto of fast food marketing is to attract kids with ââ¬Å"toys, toys, toysâ⬠(Schlosser 2001, 46). Even the facilities and playground section in most fast food chains seem to be a part of marketing this unhealthy food. Advertising, of course, would not reveal how unhealthy the meals that come with the toys are. The high calorie content of these meals comes from heavy frying and large amounts of sugar that appeal to the taste buds of children. Studies show that babies prefer the sweet taste and reject the bitter ones (Schlosser 2001). As such, fast food meals become ââ¬Å"comfort foodsâ⬠for children because of the addicting experience they have when they consume it (Schlosser 2001, 123). Another problem in preparation of meals in fast food restaurants is the use of hydrogenated oil for frying (Gosline 2006). Hydrogenated oil or trans-fats are hazardous because they increase the risk of heart attack (Gosline 2006). Obesity is another outcome of a steady consumption of high-calorie diet. Although companies promote exercise and having an active lifestyle, these are no compensation for consuming more than the required calories for a day. Obesity is not the final result of a high-calorie diet because it branches out and causes myriad of other health problems including diabetes which attack body systems making it susceptible to host of other diseases and organ failures. Presently, the media, specifically producers of eye-opening documentaries and books, and policy-makers are making efforts to inform the public of the hazards of fast food. These efforts are meant to protect our children from developing unhealthy habits and eventually developing body malfunctions. It is my advocacy that people, including those who are involved the industry of fast food, are informed of the repercussions of unchecked, unbalanced and irresponsible production and consumption of this modern day health hazard. Only through information can we be aware of the dangers that we have been so accustomed to patronize. Sincerely yours, [author] References Gosline, A. (2006). ââ¬Å"Why fast foods are bad, even in moderation. â⬠News Scientist Health. Retrieved 25 January 2009 from http://www. newscientist. com/article/dn9318. Holguin, J. (2003). ââ¬Å"Fast Food linked to Child Obesity. â⬠CBS News. Retrieved 25 January 2009 from http://www. cbsnews. com/stories/2004/01/05/health/main591325. shtml. Schlosser, E. (2001). Fast Food Nation The dark side of the all-american meal. NY: Hughton Mifflin
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